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These jumpscares usually crash or restart the game. Two new characters are also introduced: In the fourth game, nightmare versions of the original four animatronics- Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, and Nightmare Freddy — appear, haunting a small boy. In the first Five Nights at Freddy's, the location is said to close by the year's end, due to a "tragedy that took place there many years ago". The first two nights of the third game also feature "Phone Dude", one of the creators of Fazbear's Fright. Sister Location is a technician who has their name jokingly autocorrected to Eggs Benedict. Characters Humans The main characters in the Five Nights at Freddy's series are generally security guards working at a Freddy Fazbear's Pizza or related location. Afton" in Sister Location's prologue. Lights may also be used to brighten darker areas of the pizzeria.
The game introduces the music box, which must be kept wound to prevent an attack from a certain animatronic. Apart from Mike Schmidt, Jeremy Fitzgerald, Fritz Smith, and Michael a character whose voice is heard in Sister Location , none of the other human characters in the series have any real, or at least confirmed, names. Mangle is meant to be a "toy" version of Foxy, but was ripped apart so much by children that the staff got tired of reassembling it and left it as a "take apart, put back together" attraction, according to Phone Guy. In the third game, he is heard over archival recordings discovered by the creators of Fazbear's Fright. Sister Location , Cawthon hired professional voice actors. Sister Location is a technician who has their name jokingly autocorrected to Eggs Benedict. Circus Baby, a female clown-like humanoid and the main animatronic of the establishment; Ballora, a tall, ballerina-style humanoid animatronic who specialises in dancing; a bear-like endoskeleton named Yenndo who appears very rarely in-game; Lolbit an alternately coloured Funtime Foxy , and Ennard, who is a hybrid and a hive-mind of the endoskeletons of other animatronics from the game. These animatronics wander in the restaurant at night, and the guard is instructed to keep watch on them, as the restaurant has had incidents of previous guards being attacked and killed by the characters. Lights The lights, and, by extension, the flashlight and flash beacon, are found in all main games, excluding the third. The player discovers one animatronic at the end of each of the first four nights and must decide whether to salvage or discard it. Sister Location is also the only game where the player is able to move between rooms. A jump scare from the first game. He also mentions that the employees nicknamed it "the Mangle". The ability to use a security camera system is found in all of the main games except the fourth and the sixth, and is used to observe the positions of the animatronic characters through security cameras that are set throughout the location. The sixth game introduces "Cassette Man," a male voice heard giving instructions to the player on a series of cassette recordings. He is first mentioned as "Mr. Two new characters are also introduced: Each night, the player has a limited power supply that depletes quicker when a tool is used; if the player exhausts the power supply, the doors permanently open, allowing any animatronic to breach the office. Most jumpscares involve an animatronic suddenly popping up in front of the protagonist's view. Funtime Freddy, who is accompanied by "Bon-Bon", a hand-puppet version of Bonnie; Ballora, who is accompanied by the Minireenas small, ballet-dancer like animatronics ; and Baby, who is accompanied by multiple baby-like animatronics called Bidybabs. Sister Location, Freddy and Foxy reappear with pink-and-white re-skins as the "Funtime" animatronics. Cheese's and ShowBiz Pizza. The flashlight in the second and fourth game works in the same fashion as its real life counterpart, in the sense that it has a limited battery life, albeit only in the second game, and must be toggled on and off. The player in Five Nights at Freddy's: The player can also use an audio-based function as a means of defense, which triggers a childlike voice to play, luring the animatronic away from the player's office. These "phone calls" act as a tutorial to the player, and usually go through several gameplay mechanics, and outline the backstory of the players' location.
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